The History Of Gaming

Atari and Sega incorporated backward compatibility in the Atari 7800 and Master System respectively, elongating the lifespan of their early console games. Both companies never released another backward compatible console, with the partial exception that the Sega Genesis can play Master System games using a separately sold peripheral. The second generation of games introduced a number of notable gaming concepts for the first time. Adventure for the Atari 2600 introduced the concept of a “virtual space bigger than the screen” for the first time with the game consisting of multiple rooms to player could visit as opposed to a single static screen. Video Olympics was one of the first console games to have a computer controlled opponent in its “Robot Pong” game mode and genres such as platforming and graphical adventure games began.

Similarly to how a PC game can be installed, the console game can copy key files to the console’s storage medium, which is used to decrease load times but still requires the original game storage medium to play. The second method is for the game to be fully stored on the console and run directly from it, requiring no physical media to run at all.

The second generation of consoles introduced more powerful capabilities, less hardware limitations than the first generation and coincided with the golden age of arcade video games. Developers had access to basic graphical capabilities of the console allowing them to create sprites of their own choosing and more advanced sound capabilities. Controllers were beginning to include more buttons giving developers more freedom in the type of interactions they could provide to the player. The Mobile Gaming industry on the other hand has surpassed gaming consoles in their earning as seen by the chart above. The reason for this could be that everyone today has a mobile phone.

The potential of mobile gaming has brought along newer companies. Although these may be small scale at first they are determined to follow in the footsteps of major game companies like Voodoo that is one of the most successful companies in the gaming industry. Controllers for different consolesVirtual buttons on the touch screens are used to control Mobile games. The control mechanics are highly important for mobile games as the buttons need slot online mobile to be placed in a fashion that they do not disrupt the display of the game. Furthermore, the buttons must be placed keeping in mind that they are not too difficult to reach on a mobile phone that has a large screen. Mobile games have to provide a complete experience using the handheld device alone. This makes it difficult for developers to design a game as they have to ensure it does not become restricted due to the control mechanics.

The console manufacturers took back control of third party development and regulated the market, ensuring the levels of saturation didn’t happen again. It meant developers were forced to concentrate on the quality of their games more so than the quantity and speed at which they could be made.

Mobile Console Game

The fifth generation of consoles saw the move from games using 2D graphics to 3D graphics and the change in storage media from cartridges to optical discs. Analogue controllers became popular allowing for a finer and smoother movement control scheme compared to the directional pad. The use of full motion video became popular for cutscenes as optical discs allowed for the storage of high quality video with pre-rendered graphics that a sport couldn’t render in real time.